Experience of using lights in Maya

I have been experiencing different use of lights in Maya like Ambient light, Spot light, Point light and directional light.

I have been messing around with options with lights with the help of the website telling me most important things about lights such as increasing light intensity, using shadow ray, use of anti alise option and much more.

Each picture use a plane in initial lambert and Cylinder shaded as royal blue blinn.

First picture is Ambient light in mental ray preview:

Next is Directional light, also in mental ray preview:

Third picture is Point light in maya software, although, I couldn’t get what the tutorial try to pull off but I got the general idea how it works:

Lastly, Spot Light picture; its quite interesting:

And here is the link of anyone is willing to try out as well:

Understanding Lights in Maya


Creating in Maya, encounter error.

Things are going well with modelling objects in scenery, however I encounter errors which I can not fixed.

From what I read on help forum (autodesk), it is to do with version error. Which I can not do anything about it, it seems the education version in college may be the cause of creating the error to my work.

Which I only have one option left, redo the ENTIRE work from scratch…

So I thought, restarted maya once more, but click on “Ignore version” and fixed the problem.

This thread save me big time solving the problem:

Render View Problem

I thank tristanb3d for the solution.

As for now, here is my work so far:


The layout looks exact position from the scene view I have drawn, what it really needs are texturing & lightning.

But I think what it really needs is tone lightning and I need to worry about what to do with glass attaching to the metal floor.

Next is in mental ray, I added glow intensity to see how it goes, so far, its going great.

I also added in a carpet, it going to be turned as a small fluffy carpet; the base colour is already shown on these two pictures.