Few pictures from Scene in mental ray

I thought that one single picture of mental ray from previous posts wasn’t enough, so I added in few more pictures. (Each pictures takes at least 5 – 7 minutes on small resolution)

Here is the first picture of tower case behind the chair; except it’s been shaded in shadow: (as well as keyboard)

Next is a picture of what my wall looks like:

Last picture is  a monitor screen with its monitor stand.

Creating in Maya, encounter error.

Things are going well with modelling objects in scenery, however I encounter errors which I can not fixed.

From what I read on help forum (autodesk), it is to do with version error. Which I can not do anything about it, it seems the education version in college may be the cause of creating the error to my work.

Which I only have one option left, redo the ENTIRE work from scratch…

So I thought, restarted maya once more, but click on “Ignore version” and fixed the problem.

This thread save me big time solving the problem:

Render View Problem

I thank tristanb3d for the solution.

As for now, here is my work so far:

 

The layout looks exact position from the scene view I have drawn, what it really needs are texturing & lightning.

But I think what it really needs is tone lightning and I need to worry about what to do with glass attaching to the metal floor.

Next is in mental ray, I added glow intensity to see how it goes, so far, its going great.

I also added in a carpet, it going to be turned as a small fluffy carpet; the base colour is already shown on these two pictures.

Chair Ideas

Finally, the last object to make for my scenery.

The chair I design is for relaxing than sitting position.

First idea – The chair is design for relaxing rather than sitting.

Second idea – Similar idea as the first one, except there is no gaps behind the chair surface.

Third idea – Its a better version of First idea. There is a small gap from each side of the chair and beneath the chair is a solid stand attached to other two chair stands.

The last idea is going to be my scene object.