Well, it is a nonsense title but with good reason:
I have finally finished making galaxies alike, however, I didn’t took the screenshot during the time, but manage to take one after final attempt of encountering the problem.
This galaxy is somehow manage to make itself much brighter than it usually should for some reason, I do not know why, but it is related to few errors I have encounter during making. (This is in Maya Software)
As you can see, you can not see below due to the error and the problem I have encounter which I was forced to turn off galaxy away from my scene.
For strange reason, after I have created my galaxy alike, I had to convert it to either NURB or polygon to show it on mental ray as it does not show as paint effect source. After I have convert it, I encounter a error which asked me to save and exit the maya due to out of memory, I never guess it needs over 4GB RAM to render this. (It may also explain why the galaxy is much brighter.)
Entering to Maya once more, I found a problem that I can not fix; unable to see the galaxy in mental ray as well as adding lights to the scene, causes the maya software to fail rendering most parts.
Final take –
Because of errors keeps coming it; if I going to add more things. I’m forced to stop adding new things in and adjust the light to bright up the atmosphere… or more of darken the room.
Single Preview take: (Used area light for lightning)
This is my current scene looks like at the moment, the problem is the tower case behind the chair; unable to see it clearly, also I have changed the floor texture; the previous floor texture looks out of place after I added the wall texture, so I changed it to match its appearance:
I used ‘G1’ shown on the picture for wall texturing.
And used this as floor texture.
It took me a good hour to edit floor and wall to make a decent texture.
Wall and Floor from The Sims’s mod:
Mod the Sims- Wall & Floor